What jitter measures
Jitter is the variation in ping from one moment to the next, not the ping value itself. A connection can average a low 20ms ping and still have jitter that swings it between 5ms and 80ms second to second. That inconsistency is what causes stutter, even though the average, taken alone, looks perfectly healthy.
Omniloop calculates jitter as the mean difference between consecutive ping samples across the test, the same RFC 3550-style method used by professional network monitoring tools.
What counts as low jitter
Jitter thresholds
0 – 5 ms
Essentially imperceptible; calls and games sound and feel smooth.
5 – 15 ms
Generally tolerable for most real-time use.
15 ms+
Audible or visible stutter in calls and competitive games.
Why jitter hits calls and games hardest
Downloads and page loads can buffer through timing inconsistency without you ever noticing. Live audio, video, and game state generally can't buffer the same way without introducing lag, so uneven packet timing shows up directly as choppy audio, frozen video frames, or characters jumping position, even on a connection with plenty of raw bandwidth. High jitter is frequently the real culprit behind calls that feel laggy despite a fast plan and low average ping.